@article{D’Aloia_2020, title={Against interactivity. Phenomenological notes on Black Mirror: Bandersnatch}, volume={6}, url={https://series.unibo.it/article/view/11410}, DOI={10.6092/issn.2421-454X/11410}, abstractNote={Interactive cinema is one of the most interesting areas of experimentation with storytelling form. Black Mirror: Bandersnatch (2018), a stand-alone episode of the acclaimed British television series available on Netflix, has restarted the debate around this genre. This article offers a discussion of several critical elements inherent to the experience of viewing Bandersnatch, specifically those related to its interactive, meta-reflexive, and ludic character. The tension between interactive and interpretative cooperation, between actuality and virtuality, between self-reflexivity and self-referentiality, between free choice and control, between co-authorship and authority, and between gaming and gambling, bring out the contradictions of a product characteristic of the current transmedial landscape.}, number={2}, journal={Series - International Journal of TV Serial Narratives}, author={D’Aloia, Adriano}, year={2020}, month={Jan.} }